BIOS
A grungy, post-apocalyptic first-person shooter built in Godot 4. Inspired by Quake, DUSK, and Half-Life. Showcased at an Edinburgh indie games event in April 2026 — received funding for a Steam release.
You awake in a junkyard having barely survived your last fight against the ACF. Your power supply is damaged, your left arm has been ripped off, and your weapons have been taken. You are a robot, rebuilt by the local underground collective in the European Nuclear Exclusion Zone.
BIOS is my second Godot project. The first — an unpublished medieval horror game — was lost when I switched machines.